Setting: a weekend-long series of competitions. Each competition is 4 hours long, except for AI which is granted two sessions.
The challenge: develop a bot for a 2D (top-down) version of Quake (rockets only).
The twist revealed in the second session: we now have a team of bots.
Our team 'Nerd Love' came in 2nd place in the AI competition "AI (2)"
We implemented a simple reactive AI that had some nice emergent behaviour. Its priorities were as follows:
There was probably another element for either seeking the enemy or running away, but I can't seem to remember it 3 years after the fact... It's a shame that CS Games never releases the code from past competitions.